Manor Lords to Introduce Production Limits in Major Update

Samanta Blumberg

Manor Lords to Introduce Production Limits in Major Update

Hit city builder Manor Lords is receiving a highly anticipated update that will introduce a feature players have been eagerly awaiting. The new addition is expected to enhance the game's overall playability by simplifying the management of goods production.

In a recent Twitter update, developer Greg Styczeń shared a screenshot showcasing this upcoming feature. It will be included under the 'advanced' tab of the Dyer's Workshop, allowing players to set both a 'consumption limit' and a 'production limit.' This functionality aims to prevent players from depleting their resources too quickly or producing excessive amounts of goods they don't need.

This change is likely to extend beyond the Dyer's Workshop. Many players have been requesting the implementation of production limits for a while now. Although it's a minor adjustment, it promises to significantly improve the game's playability by removing the need to manually pause the production of goods. This could also lead to better reviews for the game.

The release date for this feature hasn't been specified yet. However, Manor Lords is expected to receive a major update in the coming weeks, which will upgrade the game to Unreal Engine 5 and introduce long-awaited fishing ponds. This new quality-of-life feature could be part of that update. The upgrade to Unreal Engine 5 is anticipated to deliver a smoother overall gameplay experience.

In addition to this, players can look forward to new coats of arms designs, including some featuring snakes, which are rarely seen in medieval games. For those wanting to enhance their gameplay, be sure to explore our top Manor Lords tips to help build a prosperous medieval city.

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